OpenShot Audio Library | OpenShotAudio 0.4.0
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juce::MemoryAudioSource Class Reference

#include <juce_MemoryAudioSource.h>

Inheritance diagram for juce::MemoryAudioSource:
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Collaboration diagram for juce::MemoryAudioSource:
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Public Member Functions

 MemoryAudioSource (AudioBuffer< float > &audioBuffer, bool copyMemory, bool shouldLoop=false)
void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override
void releaseResources () override
void getNextAudioBlock (const AudioSourceChannelInfo &bufferToFill) override
void setNextReadPosition (int64 newPosition) override
int64 getNextReadPosition () const override
int64 getTotalLength () const override
bool isLooping () const override
void setLooping (bool shouldLoop) override
Public Member Functions inherited from juce::PositionableAudioSource
 ~PositionableAudioSource () override=default
Public Member Functions inherited from juce::AudioSource
virtual ~AudioSource ()=default

Additional Inherited Members

Protected Member Functions inherited from juce::PositionableAudioSource
 PositionableAudioSource ()=default
Protected Member Functions inherited from juce::AudioSource
 AudioSource ()=default

Detailed Description

An AudioSource which takes some float audio data as an input.

Definition at line 32 of file juce_MemoryAudioSource.h.

Constructor & Destructor Documentation

◆ MemoryAudioSource()

juce::MemoryAudioSource::MemoryAudioSource ( AudioBuffer< float > & audioBuffer,
bool copyMemory,
bool shouldLoop = false )

Creates a MemoryAudioSource by providing an audio buffer.

If copyMemory is true then the buffer will be copied into an internal buffer which will be owned by the MemoryAudioSource. If copyMemory is false, then you must ensure that the lifetime of the audio buffer is at least as long as the MemoryAudioSource.

Definition at line 26 of file juce_MemoryAudioSource.cpp.

Member Function Documentation

◆ getNextAudioBlock()

void juce::MemoryAudioSource::getNextAudioBlock ( const AudioSourceChannelInfo & bufferToFill)
overridevirtual

Implementation of the AudioSource method.

Implements juce::AudioSource.

Definition at line 45 of file juce_MemoryAudioSource.cpp.

◆ getNextReadPosition()

int64 juce::MemoryAudioSource::getNextReadPosition ( ) const
overridevirtual

Implementation of the PositionableAudioSource method.

Implements juce::PositionableAudioSource.

Definition at line 86 of file juce_MemoryAudioSource.cpp.

◆ getTotalLength()

int64 juce::MemoryAudioSource::getTotalLength ( ) const
overridevirtual

Implementation of the PositionableAudioSource method.

Implements juce::PositionableAudioSource.

Definition at line 91 of file juce_MemoryAudioSource.cpp.

◆ isLooping()

bool juce::MemoryAudioSource::isLooping ( ) const
overridevirtual

Implementation of the PositionableAudioSource method.

Implements juce::PositionableAudioSource.

Definition at line 97 of file juce_MemoryAudioSource.cpp.

◆ prepareToPlay()

void juce::MemoryAudioSource::prepareToPlay ( int samplesPerBlockExpected,
double sampleRate )
overridevirtual

Implementation of the AudioSource method.

Implements juce::AudioSource.

Definition at line 38 of file juce_MemoryAudioSource.cpp.

◆ releaseResources()

void juce::MemoryAudioSource::releaseResources ( )
overridevirtual

Implementation of the AudioSource method.

Implements juce::AudioSource.

Definition at line 43 of file juce_MemoryAudioSource.cpp.

◆ setLooping()

void juce::MemoryAudioSource::setLooping ( bool shouldLoop)
overridevirtual

Implementation of the PositionableAudioSource method.

Reimplemented from juce::PositionableAudioSource.

Definition at line 102 of file juce_MemoryAudioSource.cpp.

◆ setNextReadPosition()

void juce::MemoryAudioSource::setNextReadPosition ( int64 newPosition)
overridevirtual

Implementation of the PositionableAudioSource method.

Implements juce::PositionableAudioSource.

Definition at line 81 of file juce_MemoryAudioSource.cpp.


The documentation for this class was generated from the following files: