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OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Binary Space Parition (BSP) based indoor level scene manager. More...
Classes | |
| class | Ogre::BspIntersectionSceneQuery |
| BSP specialisation of IntersectionSceneQuery. More... | |
| class | Ogre::BspLevel |
| Holds all the data associated with a Binary Space Parition (BSP) based indoor level. More... | |
| class | Ogre::BspNode |
| Encapsulates a node in a BSP tree. More... | |
| class | Ogre::BspRaySceneQuery |
| BSP specialisation of RaySceneQuery. More... | |
| class | Ogre::BspSceneManager |
| Specialisation of the SceneManager class to deal with indoor scenes based on a BSP tree. More... | |
| class | Ogre::BspSceneManagerFactory |
| Factory for BspSceneManager. More... | |
| class | Ogre::BspSceneNode |
| Specialisation of SceneNode for the BspSceneManager. More... | |
| class | Ogre::Quake3Level |
| Support for loading and extracting data from a Quake3 level file. More... | |
| class | Ogre::Quake3Shader |
| Class for recording Quake3 shaders. More... | |
| class | Ogre::Quake3ShaderManager |
| Class for managing Quake3 custom shaders. More... | |
| struct | Ogre::WorldFragment |
| Represents part of the world geometry that is a result of a SceneQuery. More... | |
Typedefs | |
| typedef SharedPtr< BspLevel > | Ogre::BspLevelPtr |
Enumerations | |
| enum | Ogre::WorldFragmentType { Ogre::WFT_NONE , Ogre::WFT_PLANE_BOUNDED_REGION , Ogre::WFT_SINGLE_INTERSECTION , Ogre::WFT_CUSTOM_GEOMETRY , Ogre::WFT_RENDER_OPERATION } |
| This type can be used by collaborating applications & SceneManagers to agree on the type of world geometry to be returned from queries. More... | |
Binary Space Parition (BSP) based indoor level scene manager.
| typedef SharedPtr<BspLevel> Ogre::BspLevelPtr |
This type can be used by collaborating applications & SceneManagers to agree on the type of world geometry to be returned from queries.
Not all these types will be supported by all SceneManagers; once the application has decided which SceneManager specialisation to use, it is expected that it will know which type of world geometry abstraction is available to it.
| Enumerator | |
|---|---|
| WFT_NONE | Return no world geometry hits at all. |
| WFT_PLANE_BOUNDED_REGION | Return pointers to convex plane-bounded regions. |
| WFT_SINGLE_INTERSECTION | Return a single intersection point (typically RaySceneQuery only) |
| WFT_CUSTOM_GEOMETRY | Custom geometry as defined by the SceneManager. |
| WFT_RENDER_OPERATION | General RenderOperation structure. |