| calculateSplitPoints(uint splitCount, Real nearDist, Real farDist, Real lambda=0.95f) | Ogre::PSSMShadowCameraSetup | |
| create() | Ogre::PSSMShadowCameraSetup | inlinestatic |
| Ogre::LiSPSMShadowCameraSetup::create(Real n=0.1f, bool useSimpleNOpt=true, Degree angle=Radian(0.451f)) | Ogre::LiSPSMShadowCameraSetup | inlinestatic |
| Ogre::FocusedShadowCameraSetup::create(bool useAggressiveRegion=true) | Ogre::FocusedShadowCameraSetup | inlinestatic |
| DefaultShadowCameraSetup() | Ogre::DefaultShadowCameraSetup | |
| FocusedShadowCameraSetup(bool useAggressiveRegion=true) | Ogre::FocusedShadowCameraSetup | |
| getCameraLightDirectionThreshold() const | Ogre::LiSPSMShadowCameraSetup | virtual |
| getOptimalAdjustFactor(size_t splitIndex) const | Ogre::PSSMShadowCameraSetup | inline |
| getOptimalAdjustFactor() const override | Ogre::PSSMShadowCameraSetup | virtual |
| getShadowCamera(const Ogre::SceneManager *sm, const Ogre::Camera *cam, const Ogre::Viewport *vp, const Ogre::Light *light, Ogre::Camera *texCam, size_t iteration) const override | Ogre::PSSMShadowCameraSetup | virtual |
| getSplitCount() const | Ogre::PSSMShadowCameraSetup | inline |
| getSplitPadding() const | Ogre::PSSMShadowCameraSetup | inline |
| getSplitPoints() const | Ogre::PSSMShadowCameraSetup | inline |
| getUseAggressiveFocusRegion() const | Ogre::FocusedShadowCameraSetup | inline |
| getUseSimpleOptimalAdjust() const | Ogre::LiSPSMShadowCameraSetup | inlinevirtual |
| LiSPSMShadowCameraSetup(Real n=0.1f, bool useSimpleNOpt=true, Degree angle=Radian(0.451f)) | Ogre::LiSPSMShadowCameraSetup | |
| OptimalAdjustFactorList typedef | Ogre::PSSMShadowCameraSetup | |
| PSSMShadowCameraSetup() | Ogre::PSSMShadowCameraSetup | |
| setCameraLightDirectionThreshold(Degree angle) | Ogre::LiSPSMShadowCameraSetup | |
| setOptimalAdjustFactor(size_t splitIndex, Real factor) | Ogre::PSSMShadowCameraSetup | |
| setSplitPadding(Real pad) | Ogre::PSSMShadowCameraSetup | inline |
| setSplitPoints(const SplitPointList &newSplitPoints) | Ogre::PSSMShadowCameraSetup | |
| setUseAggressiveFocusRegion(bool aggressive) | Ogre::FocusedShadowCameraSetup | inline |
| setUseSimpleOptimalAdjust(bool s) | Ogre::LiSPSMShadowCameraSetup | inlinevirtual |
| SplitPointList typedef | Ogre::PSSMShadowCameraSetup | |
| ~DefaultShadowCameraSetup() | Ogre::DefaultShadowCameraSetup | virtual |
| ~FocusedShadowCameraSetup() | Ogre::FocusedShadowCameraSetup | |
| ~LiSPSMShadowCameraSetup() | Ogre::LiSPSMShadowCameraSetup | virtual |
| ~PSSMShadowCameraSetup() | Ogre::PSSMShadowCameraSetup | virtual |
| ~ShadowCameraSetup() | Ogre::ShadowCameraSetup | inlinevirtual |