C Specification
To dynamically set the stencil write mask, call:
// Provided by VK_VERSION_1_0
void vkCmdSetStencilWriteMask(
VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask,
uint32_t writeMask);
Parameters
-
commandBufferis the command buffer into which the command will be recorded. -
faceMaskis a bitmask of VkStencilFaceFlagBits specifying the set of stencil state for which to update the write mask, as described above for vkCmdSetStencilCompareMask. -
writeMaskis the new value to use as the stencil write mask.
Description
This command sets the stencil write mask for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the writeMask value used to
create the currently active pipeline, for both
VkPipelineDepthStencilStateCreateInfo::front and
VkPipelineDepthStencilStateCreateInfo::back faces.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.