---
name: frikqcc
version: 2.6
origin: games/frikqcc
comment: Advanced QuakeC compiler/decompiler
arch: freebsd:9:x86:64
www: http://www.inside3d.com/frikbot/frikqcc/
maintainer: danfe@FreeBSD.org
prefix: /usr/local
licenselogic: single
licenses: [GPLv2]
flatsize: 131185
desc: |
  FrikQCC was started few months before the Quake engine source was released.
  Originally based off of FastQCC, it was widely (well, among the people at
  MDQNet) enjoyed for a few months.  After J. P. Grossman released QCCX, back
  in March 2000, many of its features and ideas found their way into FrikQCC.
  The result was FrikQCC 2.0, which has been updated many times since then.

  It currently supports: goto, labels, static variables, new optimizations,
  compiler warnings, and many other features.

  WWW: http://www.inside3d.com/frikbot/frikqcc/
deps:
  quake-source: {origin: games/quake-source, version: 1.01_1}
categories: [games, devel]
files:
  /usr/local/bin/frikqcc: f4d691fe4ee8ca50530d2df2a627e2716ae076350f5addc7108a66ccffcd1d30
  /usr/local/bin/frikqcdec: a6b5a9e2d6f9cb3c6668c1edd217eb545bfbfd7a82baaaacbce3499d622f8fb4
  /usr/local/share/licenses/frikqcc-2.6/GPLv2: 8177f97513213526df2cf6184d8ff986c675afb514d4e68a404010521b880643
  /usr/local/share/licenses/frikqcc-2.6/LICENSE: 7e1394d03c5f275a402fe721ff1d1349449ea8602b52af954c76463afcdb6ef7
  /usr/local/share/licenses/frikqcc-2.6/catalog.mk: bd091cd307e3fb117d12ed02c2399afb90e246506b9eb8510968d422ea221bf4
directories:
  /usr/local/share/licenses/frikqcc-2.6/: n
  /usr/local/share/licenses/: y
scripts:
  post-install: |
    cd /usr/local
  pre-deinstall: |
    cd /usr/local
  post-deinstall: |
    cd /usr/local
