---
name: glbsp
version: 2.20_1
origin: games/glbsp
comment: BSP node builder for OpenGL ports of the DOOM game engine
arch: freebsd:9:x86:64
www: http://glbsp.sourceforge.net/
maintainer: ports@FreeBSD.org
prefix: /usr/local
licenselogic: single
flatsize: 97487
desc: |
  glBSP is a node builder specially designed to be used with OpenGL
  ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes"
  specification, which means it adds some new special nodes to a WAD
  file that makes it very easy (and fast !) for an OpenGL DOOM engine to
  compute the polygons needed for drawing the levels.
  There are many DOOM ports that understand the GL Nodes which glBSP
  creates, including: EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom,
  and Vavoom.

  WWW: http://glbsp.sourceforge.net/
categories: [games]
options: {DOCS: on, GUI: off, PLUGIN: off}
files:
  /usr/local/bin/glbsp: 68a06f9580bd3894e0ee1c36b6377c8df043eb5347b812c75dba2809a4ad7959
  /usr/local/man/man1/glbsp.1.gz: c73a20c4d1735c10b7389d3b7bdd0d704b76a95e3a1977a3410624be93dc17af
  /usr/local/share/doc/glbsp/README.txt: ea7df78d3f7fa9120c21be99cdcd3a4702562f1069a8eca1db56eaac78a70ccd
  /usr/local/share/doc/glbsp/USAGE.txt: f7fb5f5102b2b1738ad139a4c5646302c2b49545459e7933d1a889cef4c2f980
directories:
  /usr/local/share/doc/glbsp/: n
scripts: {}
