---
name: qcc
version: 1.01
origin: games/qcc
comment: QuakeC compiler, for building custom games of Quake
arch: freebsd:9:x86:64
www: ftp://ftp.idsoftware.com/idstuff/source/
maintainer: danfe@FreeBSD.org
prefix: /usr/local
licenselogic: single
licenses: [GPLv2]
flatsize: 63815
desc: |
  QCC is the original QuakeC compiler created by John Carmack of id Software,
  used to generate `progs.dat' file that essentially holds game logic behind
  the graphic engine.  It is used primarily to create modifications for Quake
  and QuakeWorld.

  Note that more feature-rich, optimizing QuakeC compilers are available in
  the Ports Collection.

  WWW: ftp://ftp.idsoftware.com/idstuff/source/
deps:
  quake-source: {origin: games/quake-source, version: 1.01_1}
categories: [games, devel]
options: {DOCS: on}
files:
  /usr/local/bin/qcc: fe190913e812899e4a9f3cc2f72d7d42c64a47e3311cecdbfeafbd37b175028f
  /usr/local/share/doc/qcc/readme.txt: 5f966ab18dbabffb94802ef6370eda13265d2b923a7dd03240bbfaba42af37df
  /usr/local/share/licenses/qcc-1.01/GPLv2: 8177f97513213526df2cf6184d8ff986c675afb514d4e68a404010521b880643
  /usr/local/share/licenses/qcc-1.01/LICENSE: 7e1394d03c5f275a402fe721ff1d1349449ea8602b52af954c76463afcdb6ef7
  /usr/local/share/licenses/qcc-1.01/catalog.mk: f8cf76626ba30cad3cf71c8edc4cc3295304c3d9dd8be64800d686308aeb0f50
directories:
  /usr/local/share/licenses/qcc-1.01/: n
  /usr/local/share/licenses/: y
  /usr/local/share/doc/qcc/: n
scripts:
  post-install: |
    cd /usr/local
    cd /usr/local
  pre-deinstall: |
    cd /usr/local
    cd /usr/local
  post-deinstall: |
    cd /usr/local
    cd /usr/local
